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Pirate Sandbox

Ahoy, ye landlubbers and wannabe sailors. The time has come to hoist your sails, pick a heading and plunder your way through the world!

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sailable islands
Science based
procedural island generation
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ship types
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battle maps
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story spots
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items, NPCs & art
The world is your oyster

A Whole Open World of Piracy and Heroism

A living sea, built on the official Pathfinder setting of the Shackles. Whether you want to run a headhunter adventure or a "brave-new-world campaign", stay close to the canon maps and lore while running your own story, or follow our own adventures.*

A sunken treasure chest that is really a mimic

We offer all the tools you need as a GM:

  • Weather, tides, cargo and ship tracking. Storms that push you off course, tides and moon, hold and hull in the log.
  • Optional foraging and hexcrawl. A hex grid on every island and real travel times for the landing party.
  • A detailed world map with player export. Fog of war hides what the crew hasn't seen; the players' view exports as a picture.
  • Hundreds of battle maps. 120+ maps in four lights, with and without grid, plus 20+ Atlas VTT scenes.
  • NPCs, item cards, handouts, art. 140+ NPCs, 30+ item cards, 10+ handouts, scene paintings and portraits.

All spread across a browser app, an Obsidian vault, PDFs, and Atlas VTT packages. Whatever format you need, whatever parts you want to use: we've got you covered.

Speak like a sailor

Every Nautical Term Explained

Leeward, heave to, weather gage, careen. Life at sea has its own language, and most tables don't speak it. You don't have to look anything up: every term comes with a short explanation and a line you can say out loud at the table.

Leeward

The side the wind blows towards.

“Spit to leeward, not to windward!”

Heave to!

Stop the ship. Also an order to another ship.

“Heave to, or we fire!”

Weather gage

Being upwind of the enemy, so you choose the fight.

“We have the weather gage, she has to come to us.”

Careen

Lay the ship on her side on a beach to clean and seal the hull.

“We careen her in the bay and scrape off the barnacles.”

560+ terms in ten chapters: the ship, rigging and sails, crew, sailing and navigation, sea and weather, naval combat, port and trade, landfall, commands and calls, and sayings. The app uses the same words everywhere.

Every league counts

True to Scale, Down to the Last Fathom

The beach is fifteen minutes away. Next session it's an hour. The island was a day's walk across, now it's three. Most maps are drawn to look good, not to be measured, so the GM invents distances on the spot and then has to remember them. The players notice, and the world stops feeling real.

We fixed this at the root. Every sea chart, island, aerial view and battle map in the Pirate Sandbox shares one coordinate system, true to the foot. Ask how far it is, and there is one answer, every session.

Scroll down and dive in: from the whole archipelago to a single 5 ft square, in one map and one browser tab.

Research, not guesswork

State of the Art Islands

Videogames, Hollywood and climate research – we have the technology. Why not use it? Every island is built the way nature builds islands, using methods from current geoscience and procedural-generation research, then path-traced like a film frame. That's why the islands look real, and why the sea chart, the aerial view, the 3D view and the battle map all show the same place.

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Erosion that carves real valleys

Rivers cut the land with the stream-power law (Braun & Willett, 2013), drainage is routed with Priority-Flood (Barnes, 2014), slopes slide to their angle of repose and soil creeps downhill. Valleys, ridges and deltas emerge on their own.
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Climate decides the green

The trade wind brings orographic rain to the windward slopes; vegetation follows moisture, slope, soil and salt spray. Lush forest on one side, dry scrub in the rain shadow.
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Reefs from real reef science

Fringing reefs and surf on the windward side, wide sand banks with tidal channels and blue holes in the lee, spur-and-groove coral fingers traced along the reef's flow field with line-integral convolution. Tuned against aerial photos of real atolls and cays.
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Towns that grow

Settlements grow along roads and coasts with the method of Emilien et al. (2012), down to 3 m street plans.
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Light like a camera sees it

Path-traced in Unreal Engine with physically based materials, caustics from a simulated ocean-wave spectrum, wet sand at the true waterline, and 270,000+ scanned plants and objects per island.
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One world, one scale

Everything is seed-stable and true to scale: the same island every time, a nautical mile of 1,852 m on every chart, aerial view and battle map.
Canon and contraband

Official Lore, Woven In. Yer Own Tales, Woven Through.

The sea is built on the official world: coastlines, ports and island chains from the PathfinderWiki mapping project, and 900+ lore notes on gods, factions, people and places. Between the canon islands lie brand-new ones, generated to fit, each with its own secrets.

Sea chart with official and new islands
Every league logged

Tracking in Action

One tap to set sail, one tap to land. The app keeps the clock, the course and the crew's footsteps.

Landfall: the landing party marches across the island with real travel times, every site and every step logged.
From rowboat to man-o'-war

20+ Ship Types

Sloops, schooners, junks, galleons, ironclads and even a ship-sinking crab, each with stats, price, cargo and draught. Plus 24 named vessels with their own dark histories. The app tracks yer hull, damage, refits and shipyard.

Ship stats, the Shipsinker Crab and the named ships come from Naval Combat by VaranSL, his Pathfinder 2e conversion of the Skull & Shackles ship rules. Used with his permission.

Caravel
Corvette
Fluyt
Frigate
Galleon
Galley
Ironhull
Junk
Keelboat
Longship
Pinnace
Rowboat
Schooner
Shipsinker Crab
Sloop
Man-o'-War
Whaler
Caravel
Corvette
Fluyt
Frigate
Galleon
Galley
Ironhull
Junk
Keelboat
Longship
Pinnace
Rowboat
Schooner
Shipsinker Crab
Sloop
Man-o'-War
Whaler
Tales worth their weight in gold

The Story Lives in Books

The sea is open, but it ain't empty. Wherever there's a tale to tell, it gets its own book: scenes, checks, foes, treasure and secrets. Play 'em in any order ye like, or let 'em sink.

Book 1, Chapter 1: A Stormy Beginning

A storm. A wreck. A strange island. The heroes wash ashore, explore, dive to the sunken hull, fight beneath the waves and fight to get their ship afloat, while every night the grindylows come creeping up the beach.

  • Two-column layout like a printed adventure
  • Read-aloud text, DCs, encounters with difficulty and XP
  • PF2e stat blocks straight from the bestiary
  • Maps and art right where ye need 'em
Cutlasses out!

100+ Battle Maps

120 battle maps and 25 ready-made VTT scenes, each one a real spot in the world, with and without grid. Beaches, wrecks, jungles, crater rims, nests full o' teeth.

Show, don't tell

Art for the Table

Scene paintings to slap on the table, portraits for every rogue, island views, ships in storm and calm.

GrindylowsLacedons at the wreckMegalodonThe crater
Join the crew

Support the Voyage

Everything here is free, for everyone: the app, the maps, the books, the vault. No paywall, nothing locked away. If you like what we build and want to see more of it, you can help keep the ship afloat.

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A Round of Rum

Fund this voyage by buying the crew some rum.

  • One bottle or a whole barrel, as ye like
  • No subscription
Buy Us Some Rum on Ko-fi
All hands on deck

Join Us on Discord

Meet other GMs and players, share your sessions and homebrew, report bugs, ask questions and see new islands first.

Join the Discord

X marks the spot

The Ship's Log

What's built today, and what's still ahead.

Our journey so far
3 of 8 waypoints reached
  1. DoneChart and appThe world chart at true scale, voyages, weather, tides and the ship in the browser.
  2. DoneIslands and battle mapsProcedural islands, path-traced aerial views and battle maps from the same terrain.
  3. Landfallpirate-sandbox.comThis very page drops anchor: the Pirate Sandbox goes public.
  4. UnderwayAdventuresChapter 1 is finished, the next chapters are being written.
  5. NextNew island generatorIslands grown from our own coastlines.
  6. LaterOur own worldA whole archipelago of our own, built on the new generator.
  7. LaterOpen harbourThe web app hosted openly, for every crew.
  8. LaterThe vaultThe whole vault released: places, characters, creatures and art.
Message in a bottle

Get Word When We Make Port

Leave your address and we'll write when there's news: new chapters, new islands, the day the hatches open.

We use your address only to send news and delete it whenever you ask. No spam. Privacy

The tide is turning

Sail With Us

Everything is free. Join the crew on Discord, or buy us a round of rum.

Support the Voyage Join the Discord